The best place for Scouts to explore STEAM! We offer unique, fun-filled workshops, designed specifically for Scouts. Come to the Museum for your workshop and get hands-on as you explore math, science, technology, and more.
The Ann Arbor Hands-On Museum is a great place for Cub and Girl Scouts to explore STEM concepts through activities, games and experiments. We offer many hands-on workshops specifically designed to fulfill the requirements for a variety of badges, loops, and pins.
Cub Scout Workshops
Belt Loop and NOVA Award requirements are generally designed to happen over the course of three Den meetings. Often visits to museums are encouraged in order to enrich the experience. Our Belt Loop programs are not meant to complete the requirements in one whirlwind session but rather to complement your Pack’s activities and to motivate and excite your Cubs as they complete their adventures with their Dens and adult leaders.
Tiger- Stories in Shapes; Wolf- Code of the Wolf; Bear- Forensics, Make It Move; Webelos- Adventures in Science
NOVA Awards- 123 Go!, Swing!
Girl Scout Workshops
Daisy- Clover’s Story (Use Resources Wisely); Brownies- Home Scientist, Inventor, Senses, Fling Flyer Design Challenge; Juniors- Detective, Entertainment Technology; Cadette- Special Agent, Wind Energy
$15 per scout; minimum of 5 scouts (or $75); this includes admission into the museum and two free adults accompanying the troop. Additional adults are $8 per person.
Please Note: Siblings above the age of two years wishing to participate in the workshop must pay the $15 scout fee. Siblings and adults wishing to come into the museum but not participate in the workshop are subject to the regular museum admission fee.
Workshops booked with the museum may be cancelled or modified up until two weeks before the scheduled event. After the two week deadline, no refunds, full or partial, will be given. Additional scouts can be added to a reservation at any time, space permitting.
Observe alternative energy in action as you discover how wind can be harnessed to make electricity.
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Create an invention uniquely suited a need that you see, and then take your creation home with you.
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Does sound travel better through a gas, liquid, or solid? Can you use only your nose to distinguish between substances? What happens in your brain when you see an optical illusion? Find out the answers to these questions and lots more. Plus enjoy a museum scavenger hunt! Brownies will complete their Senses badge during this workshop. Register for this program by Monday, November 13th.
Examine fingerprints, learn about chromatography, analyze evidence and immerse yourself in the intriguing world of forensic science. Scouts will complete their Forensics badge during this workshop. Register for this program by Monday, November 13th.
What goes into to the making of a movie? Did you know that rollercoasters and most theme park rides rely on physics to work? How are 3D glasses made? Find out the answers to these questions and more. Juniors will complete their Entertainment Technology badge during this workshop. Register for this program by Monday, November 13th.
Art and science have more in common than you would think! Scouts will complete their Stories in Shapes badge during this workshop. Register for this program by Monday, December 11th.
Play calculator bingo, decipher a coded message and build a bridge as you explore math, codes, measurement and more! Scouts will complete their Code of the Wolf badge during this workshop. Register for this program by Monday, December 11th.